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This will give you a few turns to prepare. The other dangerous move Calasmos knows is a final fireball. If he confuses or puts to sleep someone other than the Hero, have the Hero use the Supreme Sword of Light to remove negative conditions. This can be deadly for the single party member, but with Hero, Hendrick and Serena all knowing Kazing, you can rescue whoever he kills. The most dangerous power of Calasmos is stop time, which leave just him fighting one party member. Use your pep powers as soon as the party can to avoid losing pep.
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Calasmos knows disruptive wave (as will nearly all bosses after him) which removes pep as well as any buffs on the party. Hero's Quadrasword and Jades multifeet should take them out. When he summons Darklings to pray to him, kill the darklings fast. Don't bother with attacking Calasmos's arms, they each have 5,000 HP, so you could nearly kill him just as fast. I brought Hero, Hendrick (greatsword), Jade (claws) and Serena to this fight. Once you know this trick and are level 99, this fight is easy. He takes more damage, and attacks less often and for less damage. Doing so strips Calasmos of his dark aura and making him much weaker. Have it in the Hero's inventory, and select "item" on his turn, then use the Super Sword of Light. The trick to beating Calasmos is to use the Super Sword of Light (not the Supreme Sword) as an item in battle. , then play the flute and go to the dark star over Gallopolis.Ĭalasmos HP 11,000 (main body) MP Infinite Attack 720 Defense 520 Agility 320 If you are having trouble beating Calasmos, this is what I wrote for the walkthrough.
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