

The two Beserker’s stand there, but don’t do any great damage. In this room, run straight ahead into the corner (red glow) and stay there. I never killed the Grunt, just ran past it into the next room. Blaster the guy on the ledge in front of you then move out and run around to the right. At the end jump up then after you hear the enemies, drop back into the tunnel. I just used the Blaster till Cortez stays behind. He’s needed for the story and so he‘s not likely to die. Blaster the next few and keep going till you meet Cpl Cortez. Get rid of the Tactical’s and then collect all Ammo you can find. You’ll reach an area where you can see the tram. Once back downstairs let your two helpers clear the way for you. The most effective way to kill the two Beserker’s was Grenades. When you get back to them, let them do all the work till you need to go and activate the bridge. What I did was run all the way outside and let the Tech and Medic deal with him as they can’t be killed, then went back in and collected all the Ammo. You’re on your own at the beginning of this level, so clear the first couple of area’s but watch out for the Light Tank who charges you.


He stays behind to guard tower, so he can’t be killed. When you get outside move forward and stand behind the wall and Cpl Rhodes will clear everyone out. Best tactic is to try and kill one of them then run backwards around the room so you can keep putting shots into the other one. I used up over 20 Rockets to kill them on General. This level isn’t too bad until you get to a room with two Light Tanks and a lift in the middle. I ran back through the level till I got into the corridor (near Ammo dump) and then when they came in I used the Dark Matter gun to take them out. The only other tip is that when you get to the lift, you can’t activate it till the Iron Maidens are dead. I think the game doesn’t allow him to stay alive to the end as I couldn’t do it (General Difficulty). For the next part try and keep Tech Rutger alive as long as possible. When you meet the first Iron Maiden let your guys take care of her, while you dodge the Rockets. I hid in the corner (left of door you entered the room through) and use Grenades, Dark Matter and Hyperblaster. When you pick up the Dark Matter gun you’ll have fun. Don’t worry too much he’s not with you for long. Shockley is OK in the next few rooms, but sometimes gets killed. If you lose any health there is a Health Station at the start. He’ll get killed by the Grunt in the first tunnel, unless you kill it first. Impaler" Smoszna and Krzysztof "ComCo" BartnikĪt the start you’re with Tech Shockley. Use this guide to get you through the levels. There is often a pause while they reload which is the best time to shoot. That’s what this guide is about.ī)Ělways ask Tech and Medic to keep you topped out (B Button)Ĭ)ĝon’t forget that you can sometimes backtrack on yourself, so if you pass Health Packs and Ammo you can get them when required.ĭ) Zooming in (LT) with Machine Gun will (sometimes) take out enemies without them moving, especially if they are at a distance.Į) You don’t always have to kill everyone who is in your way and there are no infinite respawns.į) Keep an eye on shots being fired at you. What it doesn’t do is let you know when you have to work for it and when you can just sit back. There is an excellent guide that I have given a link to that explains each of the levels. The idea of this guide is to let you know some of the easier ways of doing this achievement. The General - Defeated the Strogg achievement in Quake 4 worth 203 points Completed the game with the rank of General.
