
Not a Hero would’ve fared well there.80 wishlist games found in available bundles. Shame about the canceled PlayStation Vita port, though. Aside from a couple instances of glitches (my character going invisible once the occasional floating dead body), there wasn’t anything out of the ordinary.Įxisting fans won’t find meaningful extras in this version to warrant double dipping, but it is a solid port of a surprisingly fresh little game. Despite being a PC/Mac exclusive until now, Not a Hero has always struck me as something of a console-style, couch-sitting experience meant to be played with a gamepad. The story is there, if you want it, but otherwise you’re only a few button presses away from getting into that next level.Īs far as this specific port goes, I don’t have much to say. But on the whole, I admire the effort that went into the presentation - particularly the funny graphics in the interludes. The tone is Internet Silly to the point of going way overboard, at times, and the humor didn’t consistently land for me. Basically, you’re helping an anthropomorphic rabbit claim his rightful spot as mayor by, uh, killing loads of people. Getting up to that point was great fun, though. (The exact same ones Steven struggled with.) By the time I hit the credits, I felt exhausted, not accomplished or elated.

It’s also where Not a Hero almost broke me with two overly long, overly demanding levels. That’s where I started to lose my cool over the lack of checkpoints. A single hit can be enough, especially in the later Yakuza-ish levels with samurai chasing you down. Cover is plentiful, but you won’t stick to it for long unless you’re nervously waiting on your few precious health points to restock or your gun to reload.ĭeath comes quickly and repeatedly, both for you and for the hundreds of criminals you’re meant to wipe out across three city districts. This isn’t so much standing still, popping out to take a few shots, and retreating back into hiding as it is shuffling between safe spots to close the gap, sliding right next to (or into!) enemies, and racking up split-second kills.

This may be something that would go over the average player’s head, however the sprite work shows each trick accurately as it would be in real life. It is clear that the developers have a real passion for not only video games, but for skating as well. I wasn’t sure how I’d like cover-based shooting in a 2D game, going in, but in the case of Not a Hero, I’m quite fond. The attention to detail in regards to its spritework is absolutely commendable. The two of us may yet discover we share a hive mind. After taking a look at this week’s PlayStation 4 port, I tend to agree with his assessment.

“Likable,” per our site’s scoring system. He described it as having a “good mix of contemporary and classic sensibilities” and gave it a seven out of ten.
#OLLIOLLI2 SPRITE PC#
Our resident jokester, Steven, reviewed the original PC release. I’m often drawn to these sorts of punishing action games that leave little to no room for error and feel euphoric once you sufficiently hone your skills after repeated ass-whoopings, but I missed it for whatever reason. I’m not sure what I was so wrapped up playing last May, but it wasn’t Not a Hero, the studio’s cheeky side-scrolling take on cover-based shooters. Thank you, Roll7, for reminding me what an utter joy it can be to slide around in video games. The game includes a drag and drop based crafting system and the graphics are majorly made up of sprites drawn by hand and characters that are cel-shaded.
